Schyster Skulker

Based on a sketch made by SilentSoul21.
1976 AMC Gremlin
Design cues from AMC Hornet, Datsun 210, Ford Pinto, Chevrolet Malibu, Ford Corcel, Chevrolet Chevette, AMC Javelin, Dodge Colt and AMC Gremlin prototypes.

Modeled and ported into IV by Kwoniizin.
Converted using IV Vehicle Blender plugin by Jaapio.

Help and testing:
sock737, Jerzy, maty105, diporrison, maximumlink, raysore, MrFinger.

Contains 3 extra optional folders having Sabre GT, Rhapsody's or Classic Rims.
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Data lines:

Veh.ide:

skulker,	skulker,	car,		SKULKER,	SKULKER,	VEH@STD,		NULL,	100,	999,	0.1900,	0.1900,		0.3,	5,	1.0,	0,	ext_strong+livery

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Car Colors (put it into car4 list):

skulker,	0,13,1,93 112,13,1,1 60,13,1,1 80,13,1,93 81,13,2,75 75,13,2,1 70,13,1,1 76,13,81,1 54,13,65,1 137,13,137,1 60,13,62,1 109,13,1,1 107,13,107,1 102,13,102,1 96,96,96,93 30,13,1,93 33,13,1,30 134,13,134,1 58,13,56,53 135,13,1,106 127,13,127,1 136,136,136,1 138,1,138,1,

Addon Colors (Add into carcols.dat after #133 in #MSC!):

51,10,51,-,purple                       # 134 dark purple
248,220,117,-,yellow                    # 135 daisy yellow
76,35,76,-,purple                       # 136 purple
101,143,68,-,green                      # 137 lime greem
230,116,81,-,orange                     # 138 sunrise Orange

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VehOff:

VEHICLE skulker FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD BONNET_FWD POS 0.000061 0.453979 0.957476 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD BONNET_BWD POS 0.000061 -1.548706 0.932578 ANGLES -0.000000 -0.000000 -3.141578 FOV 45.000000
VEHICLE skulker FIELD CINEY_WHEEL POS -1.103882 -0.142578 0.200775 ANGLES -0.081376 0.000000 -0.128133 FOV 45.000000
VEHICLE skulker FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD CINEY_MISC_1 POS 1.612732 -4.354003 1.348960 ANGLES -0.201149 -0.140559 0.204106 FOV 45.000000
VEHICLE skulker FIELD CINEY_MISC_2 POS -1.133179 -0.898804 0.794488 ANGLES -0.103266 0.141609 -0.281114 FOV 45.000000
VEHICLE skulker FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD CARPHONE POS -0.395264 0.565979 0.849666 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD BUMPER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD AIM_FR POS 0.026917 -0.563049 1.320183 ANGLES -1.562068 0.000000 0.026106 FOV 45.000000
VEHICLE skulker FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE skulker FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000

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Handling:

SKULKER	 1300.0 19.0 85 0.0 0.1 0.05 0.0 3 0.35 1.0 101.0 0.15 0.65 0.7 35.0 1.25 1.05 13.5 0.15 0.48 2.0 1.1 1.1 0.15 -0.14 0.0 0.55 1.0 1.0 0.8 1.5 0.0 13500 00440000 00000000 0

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FLA Veh sound:

[skulker]
structType = 0
field_1 = 42069
flags = 0x2AA629
floatAsInt_A = -10.0
floatAsInt_E = 2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_REVS_OFF
field_26 = 480.0
field_2A = 500.0
floatAsInt_2E = -0.61
floatAsInt_32 = -2.26
field_36 = 4000.0
field_3A = 8000.0
floatAsInt_3E = -2.25
floatAsInt_42 = 0.93
field_46 = 400.0
field_4A = 100.0
floatAsInt_4E = 0.0
floatAsInt_52 = 2.0
field_56 = 220.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 4.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_7E = -20.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = -20.0
floatAsInt_multiplier1200_8A = -0.5
floatAsInt_multiplier1200_8E = 1.3
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_2_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = NULL
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.166667
floatAsInt_multiplier1200_C6 = 0.75
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_2_MUSCLE_CAR_2_START_DIST
hornSound = BLISTA_HORN
openSound = VEHICLES_EXTRAS_SUV_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SMALL_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SMALL_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_SCHYSTER
policeScannerModelSound = NULL
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_HATCHBACK
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 7
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3